Barkskin 5e. m. Barkskin 5e

 
mBarkskin 5e  Hop down to attack, hop back up into your interdimensional hidey-hole and pull in the rope

Components: V, S, M (a ruby worth at least 999 gp) Spell List: Warlock & Wizard. Class Specific Ratings for Barkskin. All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 3 results for 'potion of barkskin'. That said, the 5e Druid has new sub-classes that would work really well with a pro-metal philosophy. Druid Circle of Spores. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Barkskin is a second le. Cleric Subclasses - Release: Configurable Enemies (Script Extender) Only required if you set 5eSpells to 1 in the config:. That means you can then wildshape and keep 16. The Bracers of Defense 5e are a magic item that gives +2 to AC to a character not wearing armor, and not carrying a shield. PHB p217. Either barkskin needs to be level 1 or Level 2, but require no concentration. That extra AC would also potentially help hold concentration on other spells when attacked. Type: Adventuring Gear Cost: 50 gp Weight: --. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling With you each take 4d6 force damage, and the spell fails to teleport you. It's that weak for a 2nd level spell? You think that was the intent? Then I imagine our rule will be a house rule. The effect grants a +2 enhancement bonus to the creature’s existing natural armour bonus. Barkskin is a 2nd level spell. The range of barkskin is touch and components is a handful of oak bark. Casting Time:1 action. Mac-Fuirmidh Cittern 5e. A comprehensive list of all official magic items for Fifth Edition. at a time. Besides functioning as a magical weapon, D&D 5e's Staff of the Woodlands offers several game-changing abilities. When a priest casts the barkskin spell upon a creature, its skin becomes as tough as bark, increasing its base Armor Class to AC 6, plus 1 AC for every four levels of the priest: Armor Class 5 at 4th level, Armor Class 4 at 8th, and so on. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing. The casting time of this spell is 1 action and It works on Bard, Druid, Sorcerer, and Wizard classes. All i can come up with now are fire based issues; weakness to fire. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of. Barkskin toughens a creature’s skin. Components: V, S. Warding Bond grants +1 AC to the target. Control. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. C. . Reduces the duration of immobilizations and snares applied to you by 50%. Vous touchez une créature consentante. Is Barkskin Have A Components? Yes. And it's still only resistance instead of immunity. Just bring it up to the DM or with the group. It manifests in an unoccupied space that you can see within range. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage. Pacific. Neither are they well-loved but discriminated against. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing. /level Saving Throw: None Spell Resistance: Yes (harmless) Barkskin toughens a creature's skin. Heals an ally for 1000 damage every 3 sec. Barkskin Set drops from all enemies in the dungeon Elden Hollow. Spell Resistance: Yes (harmless) Barkskin toughens a creature's skin. Barkskin rolls 4. Cantrips—simple but powerful spells that characters can cast almost by rote—are level 0. Hit: (1d8 + 4) bludgeoning damage. This is something I'm learning as a 5E DM: numbers matter. General rule of thumbs, bonuses of the same type don't stack unless they say otherwise (or it's a dodge bonus. Casting this is a bonus action. A potion or oil can be used only once. Barkskin. Barkskin is a calculation that changes the character’s minimum AC to a value of 16, flat. Mage armor would be inherently worse in this case unless the creature has great dex. So we're turning our 3. Whether you hit or miss, the mote is expended. Components: V S M (Diamond dust worth 100 gp, which the spell consumes) Duration: Yes Up to 1 hour. Currently it is easy for 1st level barbarian to get mid 20 AC at first level. When reporting a problem, please be as specific as possible in providing details such as what conditions. You'd want to/want the caster to target someone with a lower AC. The weapon also becomes magical, if it isn't already. :D. Wild Shape is a Feature in Baldur's Gate 3. Maelstrom. Barkskin While transforming into a wild shape, you keep your concentration on spells already cast. Level: 2 (Transmutation) Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Transmutation Duration: Concentration, up to one hour Barkskin 5e. Source: Player's Handbook, DND 5e Wiki. Transformation) Class(es) Druid. Saving Throw none; Spell Resistance yes (harmless) DESCRIPTION. And Barkskin sets your AC to 16 (but prevents using shields!). If you have 16 dex, mage armor, and a ring of protection, then you have 17 AC. It's my understanding that when you have multiple ways of calculating your AC you get to pick and choose which one to use. AC 10 Moon Druid casts Barkskin on themselves. The D&D 5e rules for barkskin: […] the target's AC can’t be less than 16, regardless of what kind of armor it is wearing. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but. How Does Barkskin Work In 5e? Barkskin is a 2nd level transmutation spell, it works on 5e, until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be. Infernal Calling (5e) 5th-level conjuration. How Does Barkskin Work In 5e? Barkskin is a 2nd level transmutation spell, it works on 5e, until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be. While attuned to the armor, it merges with your skin which takes on a rough, bark-like appearance. Calm Emotions 5e. Mage Armor , which sets AC to 13 plus Dexterity. name }}, from the 5th edition (5e) SRD (System Reference Document). Giant Toad 5e: Stats, Abilities, and More. Gather your party and venture forth! Members Online. It's just that the description in BG3 is terrible. Sharwyn’s AC can’t be lower than 16. Barkskin is also a good spell for a moon druid to use on themselves before going into a wildshape. Per the spell’s description, Shillelagh is cast on a club or quarterstaff that you are holding. It applies its effects the moment you wildshape. You are always under the effect of Barkskin. Bonus Circle of Spores spells: chill touch, animate dead…. With some exceptions. Barkskin is not good. Target: A willing creature. There's a 3rd level druid in my party who asked me about Barkskin. Then combining the two with custom buffs etc. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. On a successful save, the creature takes half as much damage and isn't pushed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. 2nd-level transmutation. If you have 16 dex, mage armor, a ring of protection, and barkskin, then you have 17 AC. 3rd Level – Barkskin, Spike Growth. Foundry VTT module that provides custom scene control which allows toggling buffs and effects for most of common spells on actors associated with selected tokens. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class, and level. Casting T ime: 1 action. Available For: Druid Ranger Sorcerer Wizard Artificer War Domain Blood Domain Circle of. "Barkskin" now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. Power: Your skin is covered in bark and your hair becomes leaves. While holding it, you have a +2 bonus to spell attack rolls. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. . " In 5e, the wording has changed to the above. This isn't some card game where steps happen one at a time. It confers no benefit to undead or constructs. Hellish Rebuke is the ultimate “eye for an eye” Warlock spell. " Stacking isn't an issue because nothing in the spell description says that barkskin adds any AC value. Easy to understand, easy to adjudicate. 3. ) B. A dungeon master and d&d player guide for. Barkskin can stack with other sources of. You never add or subtract anything from the Barkskin AC of 16. In this post, we will be examining the cleric’s class features and how you can optimize your cleric through choosing your race, background, ability scores, subclass, feats, and spells. Now that barkskin is off the GCD, the following macro is valid: /cast barkskin /cast innervate Therefore you will have 12 full seconds of 90% dispel protection which should allow you to regain precious mana. It's dramatically different. Dazzled applies a -1 to perception. Good Hope, a Bard spell, is Communal Heroism. Barkskin, which sets AC to 16 if it would be lower. Any spell of 3rd level or lower on the target ends. Tree Stride. The dramatic beauty of Barkskin™ embodies the authentic textures, tones and nuances exclusive to natural materials. Barkskin does nothing. Even in 3. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. Armor Class is the most targeted defensive statistic in 5e. Aarion’s thunder charge. dndbeyond. 5K. Summon Shadowspawn 5e. You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. Available as a level 2 transmutation spell, Barkskin grants the target a minimum AC of. 2nd level transmutation. On a successful save, the target takes 2d8 necrotic damage, and the spell ends. Centaur Name Generator – Unlimited Name Ideas for D&D 5e; Bugbear Name Generator; Aasimar Name Generator; Orc Name Generator for Dungeons And Dragons 5e (DND5e). Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. customer. 0 it's one of the best 2nd level spells for a druid. As a note, Crawford. The point must be on the ground or in a body of water. Barkskin. It looks like a dead tree or treant, 30 feet tall, with spongy wooden flesh, thorny branches, and rubbery roots that trail behind it. Available For: Sorcerer Wizard. If your enemies didn’t already have a reason to think twice about attacking you, they have one now! This super rad spell is all about fiery retribution and lots of damage. Unlike something such as Mage Armour, Barkskin doesn't set your base AC to a certain number, it just says that your AC can't be anything less than 16. Therefore you don't have multiple ways to calculate your AC and aren't forced to choose between one or the other (PHB pg. Maybe a 5th level version that lasts 1 day and doesn't require concentration, "Greater Barkskin. Touch. ) B. :) The funny. That would mean it also reduces spell damage. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer. Armor Class. Unlike some other things i'll mention later, this spell ignores armor, meaning you can cast it on yourself. . Any others who wish to cast the spell will need to take the Magic Initiate feat. This spell allows you to move at an incredible pace. In 3. Barkskin toughens a creature's skin. Duration: Concentration, up to 1 hour. Potions. Mage Armor and Barkskin are spell versions. 1/day each: Barkskin, Pass Without Trace, Shillelagh. If Druid then gets behind 3/4 cover, now has AC 23. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Barkskin. service@paizo. You call forth an aberrant spirit. 2 nd-level transmutation. 1. We give away a hardcover copy of Crown of the Oathbreaker and two PDFs, and for every 3000 comments, we add an extra hardcover and two pdfs. Share! Barkskin is a Level 2 Spell from the School of Transmutation in Baldur's Gate 3 (BG3). Spell Level (s): Cleric ( Plant) 3, Druid 2, Ranger 2, Shaman 2 Innate Level: 2 School: Transmutation Descriptor (s): None Component (s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 1 hour / level Additional Counter Spells: None Save (s): Harmless Spell Resistance: No Description: Barkskin hardens the target. When building and playing a druid Circle of Spores, consider the following: Try a firbolg or lizardfolk character. Fortunately it doesn’t, and as far as I can tell is working as per 5e, where its main use case past the first few levels seems to be buffing AC of wildshapes, animal companions and summons who can’t wear armour or items, rather than increasing AC of characters who already are hard to hit. Spells / By Ricchardo . Jusqu'à la fin du sort, la peau de la cible prend une texture rugueuse telle l'écorce d'un arbre et la CA de la cible ne peut être inférieure à 16, peu importe le type d'armure qu'elle porte. "You touch a willing creature. Yep, Guardian of Nature will carry over and affect you while you're Wild Shaped. That would mean it also reduces spell damage. Entangle, barkskin, and {{5e|spike growth} no longer require concentration. Touch a willing creature to toughen its skin and increase its Armor Class up to 16. When building a firbolg character in DnD 5e, consider the following characteristics and builds: Firbolg culture and lifestyle. For the Furbolg tribe, see Barkskin tribe. 5e SRD:Barkskin. Gather your party and venture forth!Barkskin Armour is a Medium Armor in Baldur's Gate 3 . This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. Animal Messenger* Barkskin Beast Sense* Cordon of Arrows Darkvision Find Traps Lesser Restoration Locate Animals or Plants* Locate Object Pass without Trace Protection from. ) (I understand that this is a core feature in 5e, but It does not seem to work in PF1e. Like all of the Instruments of the Bards in 5e, the Mac-Fuirmidh Cittern is classified a Wondrous item and is a masterwork of craftsmanship and aesthetic beauty. It is a handful of oak bark and its mostly required V, S, M, components. Here you have to touch a willing creature and the target skin will be rough, bark such as appearance until the Barkskin. BG3 is the third main game in the Baldur's Gate series. It is quite clear that AC can't go below 16. Barkskin targets one ally. I agree. Damage runes on your weapon also work (like flaming). At the end of the day I'm making house rules to vastly more important things than Barkskin. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing. It applies as long as the spell lasts. Barkskin is a 2nd level transmutation spell. From Player's Handbook, page 217. So, for a human, you would end up. finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree. 16AC is not particularly a good AC and barkskin cancels out all other AC spells like mage armor or shield of faith. With 10 minutes/level duration you can usually get through an adventuring day on one or two castings per recipient, especially if you extend the spell (I recommend a lesser metamagic rod). Range: Self (30-foot line) Components: V, S, M (a bit of rotten food) Spell List: Artificer, Sorcerer & Wizard. A powerful illusionist of House Dimir originally developed these bracers, which enabled her to create multiple minor illusions at once. ©2021 Wizards of the Coast LLC 2 Humanoid, Monstrosity, Ooze, Plant, Undead. Casting Time: 1 action. customer. A potion is a magic liquid that produces its effect when imbibed. You touch a willing creature. 3. It grants the recipient skin as tough as bark, raising their base Armor Class and improving their saving throws. A potion or oil can be used only once. You touch a willing creature. Barkskin seems to be a spell intended for when Druids wild shape, or for Ranger companions (as a general rule). Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must make a Charisma saving throw. Shields are essentially bonuses. Speak with Beasts and Plants. After turning back to original form the following items are not working spellthief bow/ circilet of fire/ boots of aid and comfort. The staff has 10 charges for the following properties. Mostly because of the concentration requirement. Also, I can't imagine what you must think of racial AC bonuses, fighting style AC bonuses, magic armor and shields, barkskin, haste, prayer, and all the other completely stackable AC bonuses that turn BA on its rear end. A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. 5m. The target also gains DR/magic equal to the double the enhancement bonus the spell provides to the target's natural armor bonus. Barkskin is a 2nd level priest spell. Shield spell (+4) + mage armor (+4) + dex (+4) -> AC 22. While active, it gave DR 10, not immunity. Guidance: Reaction to grant failed ability check within 10 feet a retroactive +1d4. Blade Barrier 5e. That functionality was already present, but not listed in the tooltip. Vicious Carnivore. Components: V, S, M (an ornate stone and metal lockbox worth at least 400 gp) Spell List: Artificer and Wizard. Dex is irrelevant (except inasmuch as it might make your AC 16 or better to start with). On a hit, the target takes 4d12 radiant damage. 7. Barkskin is kind of just a shitty spell in 5e, and I think removing concentration makes it usable and doesn't break anything. One willing creature. Level 2 he already gets to attacks (OP as. Magic Resistance. "Armor+Dexterity" is one of them. Barkskin is a second le. Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image. 4. If you have a D&D rules question, please reach me on Twitter ( @JeremyECrawford ), where I answer questions every week (please send the. Alchemy in Baldur's Gate 3 allows players to create potions, elixirs, and weapon coatings. View Mobile SiteSpell: Druid Grove (5e) Guide for 5th Edition D&D. Always. No shield, but cover can apply. Development. Concentration spells Duration’s will always read “Concentration, up to…” followed by the maximum duration of the spell. Scroll. This means you can cast Hex on a target and then take the attack action or cast a spell that is a cantrip in the same turn. Orc Name Generator for Dungeons And Dragons 5e (DND5e) Dwarf Name Generator: Unlimited Name Ideas for You Next Campaign (DND 5e) Elf Name Generator: Countless Number of Unique Elf Names (DND5e) Classes;. Description: Protect a creature from attacks: increase its Armour Class up to 16. We at Game8 thank you for your support. Range: Touch. Seems like a waste of a spell slot. Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour. Barkskin toughens a creature’s skin. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but not with other. Reduces the duration of immobilizations and snares applied to you by 50%. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). Part of the design of 5e is getting rid of all of the little fiddly situational. Mithral Armor 5e. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. A druid cannot get rid of negative spell effects without making their save by wildshaping either; spells like Barkskin etc. The enhancement bonus provided by barkskin stacks with the target's. Barkskin is a Lvl 2 Spell from the Transmutation school. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It is a handful of oak bark and its mostly required V, S, M, components. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicI can buy that. That functionality was already present, but not listed in the tooltip. Potion of Barkskin I Information. Verbal: A verbal component is a spoken incantation. Tree Blight. Barkskin is also a good spell for a moon druid to use on themselves. When swirled inside its vial, it turned into tough bark like twig and back into liquid. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a. Cast Barkskin. This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Regardless, yes, 5e Barkskin as it is now is hot garbage. Homes, offices, retail and hospitality environments are all enhanced by its unique character. BG3 is the third main game in the Baldur's Gate series. This spell does not function in combination with normal armor or any magical protection. to 5:00 p. 2nd-level transmutation. However if you go by the Potion of Healing Crafting tables in Xanathar's, Potions of Healing. Speak with Beasts and Plants. Printable spells cards for D&D 5e - choose your cards and print them easily. You would not want to be the target of Barkskin in that case, as it wouldn't be helpful for you. 2nd-level transmutation. Armor of Agathys is a Warlock spell; Warlocks can take the spell starting at 1st level. Casting Time: 10 minutes. Barkskin does nothing. If you are trying to cast Shillelagh on a spear, that’s a bit of a stretch. This spell turns the flesh of a willing creature you touch as hard as stone. The option to add custom "condition" markers via the token hud. In fact, unarmored defense should theoretically put them somewhere around there naturally. While in Humanoid form, they can use shield to get AC 18. Find out the. Sharwyn’s AC can’t be lower than 16. And I've used barkskin a lot as in 3. It remains to be seen what options and magic items are in the DMG. You can't use Barkskin to set your AC to higher than 16. Then combining the two with custom buffs etc. Barkskin. as long as it doesn't affect my weapons or armor rather than me. Druid vestments for an extra focus point (extra wildshape). This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. The dryad can communicate with beasts and plants as if they shared a language. (EX. 3. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. Druids are one of the most interesting and versatile classes to play in D&D 5e. Not that there needs to be these limitations or else the druid just casts barkskin on the whole party before a fight and now even the wizard and sorc have an armor of 16 and can just fireball without needing to care about concentration. You touch a willing creature. That's correct. Overall it's a pretty poor spell. Creature now has 29 AC. When the charge is used the wearer is protected by the barkskin spell for one hour. In other words, you get the enchancement bonus to your natural armour even if you have none innately. ; The Alchemy tab can be accessed by navigating to a character's inventory and selecting Alchemy from the. You touch a willing. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Scroll of Barkskin Item Guide: Effects and How to Get | Baldur's Gate 3 (BG3)」 with us!. The breath weapon’s damage is as good as Fireball, so you’re getting as much damage as a 3rd-level fireball as a Bonus Action every turn. , one target. At 2nd level, Moonbeam and Barkskin are great choices to make alongside Darkvision, Pass Without a Trace, and Summon Beast. This means you effectively ignore any modifiers to your AC—including your Dexterity modifier, your armor, a shield, and cover—unless your AC is higher than 16. Casting Time: 1 action. Until the spell ends, the target's skin has a rough, bark. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Slam: Melee Weapon Attack: +10 to hit, reach 5 ft. Or for the infamous barkskin barbarian. The dryad can communicate with beasts and plants as if they shared a language. Casting Time. 51 2. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. I like it and applaud your brevity in their descriptions. I'm running a 5e game for some firends, and am looking into creating a Ring of Barkskin that an enemy NPC will have which my players will have the chance to get. Affected creatures also retain their normal mode of respiration. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you. The target of this spell is to transform a creature that you can see within range into a new form. Duration: 1 round. 2 months ago 2 months ago. 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. Stormknight. Be sure to think about strengths, weaknesses, counters, and synergies in your discussions. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. Heavy Armor: Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely. If the result equals or exceeds the target number, your character succeeds. Barkskin (5e) Guide for 5th Edition. 1 kg / 0. Range: Touch. "Print spells cards for D&D 5e for all classes; Wizards, warlocks, sorcerers, clerics, paladins, bards, rogues and more. Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier. Barkskin Information. Also, 5e is balanced with concentration in mind - house rule that away and your melee characters. It’s shaped like a lute but is smaller, less delicate, and more portable. While I end most encounters with more HP or spell slots than most of my party I'm not able to use all of my abilities together. By Jeremy Crawford, Game Design Architect – D&D TRPG Studio. It lets the druid cast many useful D&D spells, including Barkskin, Speak with Plants, and Pass without Trace, which can be used at will. Creature now has 6AC. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage. eg: Pack Attack;7th-Level Spells. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute. It also provides simple automization for self targeted effects (Barkskin, Mage Armor, Rage, Shield) when their usage is posted into chat. Open Design. To know more about this spell, Scroll down. Open Game License . "Barkskin" now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. It has blood.